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A new Artache world · in development

Contrary Quest:Starchasers

A cosy space-fantasy gacha RPG where the crew of the starship Contrary sets out to break the gacha itself, one boss at a time.

  • Pixel art
  • Made in Godot
  • Android + PC
Starchasers emblem: the starship Contrary under sail inside a golden compass ring.
New crew key visual coming soon

The pitch sincere first

“Lazy geniuses, a warm ship, and a galaxy full of questions.”
The hook

Each boss the crew befriends permanently breaks one gacha mechanic, for every player.

One boss at a time, the crew sets out to break the gacha itself.

  • Nothing paid is random
  • Odds are always shown
  • The shop is a secret worldYou unlock it through quests rather than a checkout.

The crew nine, all playable

Diligent geniuses who are secretly lazy in a genius way, with Nero as the captain. The whole crew is getting fresh art, and they will be back on this page soon.

  • The whole crewnew art coming soon

In the latest build v0.9.4, in testing

Story

Chapter 1

On the first planet, Weary Reach: six explorable pixel areas, including the lantern-lit town of Dimwick and its townsfolk, a campfire night under a root bridge, and a town you help back to light. Dialogue choices shape how the crew sees you (heart, wonder, resolve), and visual-novel scenes have expressive character busts.

New roguelite mode

Starchase

20 to 30 minute runs where your power-ups are broken gacha mechanics. Branching star-chart routes, a mini summon inside each run, optional challenges, and shareable seed and score codes.

Battle

Grid tactics, then Grid-Break

Grid tactics at the core, plus Grid-Break, our signature. When the gauge fills, the grid vanishes and the team fights in real time on a small lit 2.5D stage. The strongest foe is a turn-based showdown with ultimates and cut-ins. Auto-play everywhere.

Crew

All nine crew playable

Each with skills, an ultimate, a passive and a team combo.

Music

Original soundtrack

Made in-house, in a handheld-era tactics-RPG style.

Art

HD splash art

For banners, cards and story scenes; true pixel art in the world.

Ship life

A walkable ship

A Galley and an Engine Room, crew who walk diagonally, crew chats, a little touch minigame for each crew member’s chores, and bond visits with pajama costumes.

Reading

Cosy, readable text

Story scenes, crew talks and menus are written in dark ink on warm parchment.

Gear

Gear that matters

Forged gear now shapes every fight, and the ship’s emblem is the new app icon on phone and PC.

Battles

Battles with personality

Seaside fights where the tide strands foes on the sand, cute new sea creatures for the summer event, a side goal in every map fight, and foes whose big moves light up the danger zone so you can step aside.

Side stories

A guest for soup

A scruffy stranger falls asleep in the ship’s galley and offers to teach the crew something, in exchange for soup.

Treasure

Treasure and keepsakes

Chests that burst open with rewards, and a Keepsake Shelf in the galley for the little things the crew finds on each planet.

Menus

Phone-first menus

Big labelled buttons, real in-game mail with gifts, a trophy room, an encyclopedia-style Codex, a bag with “where to find” links, and a login calendar that never resets on missed days.

First stop: Weary Reach chapter 1

Pixel map of a grassy landing on Weary Reach: a stone well, mossy ruins and old trees under a lilac sky.
The landing
Pixel map of a mossy forest path on Weary Reach, with ruined arches, a stream and glowing crystals.
The mossway

True pixel art in the world: two of chapter 1's explorable maps.

Starchasers emblem: the starship Contrary under sail inside a golden compass ring.
Status

In development.

Free start, then each boss arrives as a story chapter. Release date to be announced.