A cosy space-fantasy gacha RPG where the crew of the starship Contrary sets out to break the gacha itself, one boss at a time.

“Lazy geniuses, a warm ship, and a galaxy full of questions.”
One boss at a time, the crew sets out to break the gacha itself.
Diligent geniuses who are secretly lazy in a genius way, with Nero as the captain. The whole crew is getting fresh art, and they will be back on this page soon.
The whole crewnew art coming soonOn the first planet, Weary Reach: six explorable pixel areas, including the lantern-lit town of Dimwick and its townsfolk, a campfire night under a root bridge, and a town you help back to light. Dialogue choices shape how the crew sees you (heart, wonder, resolve), and visual-novel scenes have expressive character busts.
20 to 30 minute runs where your power-ups are broken gacha mechanics. Branching star-chart routes, a mini summon inside each run, optional challenges, and shareable seed and score codes.
Grid tactics at the core, plus Grid-Break, our signature. When the gauge fills, the grid vanishes and the team fights in real time on a small lit 2.5D stage. The strongest foe is a turn-based showdown with ultimates and cut-ins. Auto-play everywhere.
Each with skills, an ultimate, a passive and a team combo.
Made in-house, in a handheld-era tactics-RPG style.
For banners, cards and story scenes; true pixel art in the world.
A Galley and an Engine Room, crew who walk diagonally, crew chats, a little touch minigame for each crew member’s chores, and bond visits with pajama costumes.
Story scenes, crew talks and menus are written in dark ink on warm parchment.
Forged gear now shapes every fight, and the ship’s emblem is the new app icon on phone and PC.
Seaside fights where the tide strands foes on the sand, cute new sea creatures for the summer event, a side goal in every map fight, and foes whose big moves light up the danger zone so you can step aside.
A scruffy stranger falls asleep in the ship’s galley and offers to teach the crew something, in exchange for soup.
Chests that burst open with rewards, and a Keepsake Shelf in the galley for the little things the crew finds on each planet.
Big labelled buttons, real in-game mail with gifts, a trophy room, an encyclopedia-style Codex, a bag with “where to find” links, and a login calendar that never resets on missed days.


True pixel art in the world: two of chapter 1's explorable maps.
Free start, then each boss arrives as a story chapter. Release date to be announced.