How our games treat your time and your money. Six rules, and each one comes with a toy: flip it to see the usual way, then ours.
Press “Unchain time”Artache · Statement of Conduct
Nero is still writing it. The wording may change.
No dailies, streaks, energy, expiry, countdowns or login rewards. A game shouldn't be waiting for you with a stopwatch. You play when you want, and stop without losing anything.
Play now, or next month.
Nothing here is counting.
An event may show a date, because an occasion feels nicer with one. Next to it there is always an “Unchain time” button that removes the date. And if you leave the date on? Wait for it, or skip ahead, and see what happens.
Ends in 00:00:15
Nothing you pay for is left to luck, and the odds are always shown. If a pack has random cards in it, it comes from play, and the odds are printed on the pack, not hidden behind a link.
€4.99From play · no price
Odds: see termsCommon 70% · Rare 25% · Shiny 5%
Nothing locks your starting choices. In a card game, every card is there for deckbuilding from the first match. You collect by playing, and you never need a card you can't get.
Build a deck0 / 6
8 cards locked. Unlock with 2,400 gems, or the season pass.All twelve cards, from the first match. Tap to add or remove.
No presentation tricks. No fireworks for five coins, no fake “almost!” moments, no glow that makes a small reward feel bigger than it is. A reward looks like what it is.
Updates and new content are welcome. What came out stays available for good: no vaults, no “gone forever”, no shelf that empties when a season ends. Drag the years and watch the shelf.
The six rules are about how a game treats you while you play. These are about whether it can still be played in twenty years.
The heart of every game runs on your device, with no connection needed.
No licensed music, mandatory accounts or third-party live backends that can be switched off.
Prices in money, when there are prices. No gems standing between you and the number.
Decided before launch: what happens to the game if the studio ever stops working on it.
Nero is still writing the final text, so the wording will change. The direction won't: these rules come from our one rule, games that respect your time, and from the studio's mission to walk the gachafication of games backwards.
Want to see the rules at work? Every toy in the Idea Lab follows them.