
Follow the warm light
No sparkles and no question marks. The only hint in the building is the warm light from the porter's lodge, leaking toward what matters. You learn to read light the way the tenants do.


Small ideas for the games we're making. Each one comes with a toy you can play in thirty seconds.
Tap ❤ on the ones you wantMiriam, 18, lives in a white nine-storey block of flats in a seaside town. Things there feel surreal, uncanny, slightly off. The toy uses a stand-in room, not the story.

No sparkles and no question marks. The only hint in the building is the warm light from the porter's lodge, leaking toward what matters. You learn to read light the way the tenants do.


The toy is resting while the whole village is redrawn. The idea stays: every quest can be turned down, and turning it down is a real choice.
Hard hats only beyond this point.
AIs try to remember a lost mankind: its dreams, hearts and memories. A match is a fight for discovery, and it ends with both players shaking hands. No dice, no boards.

Your rival's dream hides a meaning: Music, Fate or Nature. Every card you play makes the dream give away a little hint. Guess it right and its Essence fills faster. Then it fills yours, out of kindness.



Trade favours, sign Contracts, betray, and stay out of the Red Zone. Everyone sees your Zone. No one sees your deals. The toy uses simplified rules, not the real ones.

A full game lasts weeks and needs a whole community. This would be a short solo night against three street regulars, to learn how a deal feels before you play with people. Same rules, nobody real to betray.


Where the thrillers started. Some memories are better left forgotten. The toy is a made-up case, so nothing here touches the real one.

A dead end isn't a game over, it's a lesson. Rewind the tape one step and keep what you learned: a code, a name, a door you now know is locked. Failing is how you find the way out.

Hearts are counted on this site, one number per idea. We don't track you: your browser only remembers which ideas you hearted, so the button stays lit. Counts can take a minute to catch up. Hearts aren't a promise. If the most loved idea turns out not to work, we'll say so in the devlog, and why.
Every idea follows our one rule: games that respect your time.