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Looks show in the TZERØ hub. Game worlds bring their own weather.
Artache, thinking out loud

Idea Lab

Small ideas for the games we're making. Each one comes with a toy you can play in thirty seconds.

Tap ❤ on the ones you want
  1. Try itEvery idea has a tiny toy of its core mechanic. Thirty seconds, no install.
  2. Heart itOne ❤ per idea, per browser. Change your mind any time.
  3. We make itThe most loved idea becomes the next devlog or prototype.
Most loved right nowCounting hearts…

Liminal Outliers mystery visual novel · in the works

Miriam, 18, lives in a white nine-storey block of flats in a seaside town. Things there feel surreal, uncanny, slightly off. The toy uses a stand-in room, not the story.

A dark apartment hall at night; warm light from the porter's lodge spills across the floor toward the stairs
Hints

Follow the warm light

No sparkles and no question marks. The only hint in the building is the warm light from the porter's lodge, leaking toward what matters. You learn to read light the way the tenants do.

Move your torch. Find three things the light points at.
From the game Screens from the prologue build. Backgrounds AI-generated (ChatGPT) under Nero's art direction; interface built in Ren'Py.
A rusty white railing on a rocky seafront at sunset, with a calm sea and a small coastal town in the distance. The text band reads: "This is the first time I don't lean on the fence by myself."Main menu of Liminal Outliers: a brass building intercom holds the menu buttons, in front of the glass entrance of a white seaside apartment building in late-afternoon sun.

ContraryQuest a very short RPG · behind the tape

Choices · paused

Say no to the quest

The toy is resting while the whole village is redrawn. The idea stays: every quest can be turned down, and turning it down is a real choice.

Hard hats only beyond this point.

AI-ICE a two-player card game · said "Alice" · work in progress

AIs try to remember a lost mankind: its dreams, hearts and memories. A match is a fight for discovery, and it ends with both players shaking hands. No dice, no boards.

Two glowing dreams, one of music notes and one of leaves and stars, meeting in a burst of light
Card play

Read the dream

Your rival's dream hides a meaning: Music, Fate or Nature. Every card you play makes the dream give away a little hint. Guess it right and its Essence fills faster. Then it fills yours, out of kindness.

Fill their Essence. Watch the hints.
From the game Work in progress. AI◆ICE is in development; cards, box and art will change. Card art AI-generated; card frame designed with Claude.
AI◆ICE card "Aqua Beat", a Music Entity: a cheerful blue-haired girl in a sailor cap plays a blue drum kit while fish and dolphins swim around her. Work in progress.AI◆ICE card "Star's Reach", a Fate Relic with a gold frame: a dark longbow shaped like a crescent moon against a starry night. Work in progress.AI◆ICE card "Prima, Keeper of Fate", an Ultra Rare Fate Entity: a tiny cloaked figure looks up at a vast spired castle beneath a starry sky. Work in progress.

Overgame a social strategy game that lasts weeks · play on Soul Street

Trade favours, sign Contracts, betray, and stay out of the Red Zone. Everyone sees your Zone. No one sees your deals. The toy uses simplified rules, not the real ones.

Two hooded figures shaking hands on a wet night street, each hiding a card; the street glows red at the far end
Practice

A solo night on Soul Street

A full game lasts weeks and needs a whole community. This would be a short solo night against three street regulars, to learn how a deal feels before you play with people. Same rules, nobody real to betray.

Three nights, three deals. Stay out of the red.
From the game Screenshots of the Soul Street web app in a demo game. Every name shown is invented; no real player appears.
Overgame's General Ranking screen: six players with hexagon sigil portraits, five in the Green Zone and one in the Red Zone.Overgame's "Sign a Pact" screen: five pact cards in a row above a menu to choose a player and a "Send the offer" button.

DeadenD noir visual novel · Nero's first, 2018

Where the thrillers started. Some memories are better left forgotten. The toy is a made-up case, so nothing here touches the real one.

A dark corridor ending at a bricked-up door, under one bulb, with red VHS tracking lines
Choices

Dead ends that teach

A dead end isn't a game over, it's a lesson. Rewind the tape one step and keep what you learned: a code, a name, a door you now know is locked. Failing is how you find the way out.

Get out of the building. You may have to die first.
From the game The 2.0 wordmark, typeset in DejaVu Sans. Screens with the new 2026 characters come later. Made with Ren'Py.
DeadenD logo: the word DEADEND in bold white capitals, with the final D in red and a short red line underneath.

How the votes work

Hearts are counted on this site, one number per idea. We don't track you: your browser only remembers which ideas you hearted, so the button stays lit. Counts can take a minute to catch up. Hearts aren't a promise. If the most loved idea turns out not to work, we'll say so in the devlog, and why.

Every idea follows our one rule: games that respect your time.